[lacnog] Fwd: World of Warcraft may begin using IPv6 on Tuesday

Carlos Martinez-Cagnazzo carlosm3011 en gmail.com
Mie Abr 27 12:15:32 BRT 2011

Algun jugagod de World of Warcraft que pueda verificar esto ?

---------- Forwarded message ----------
From: Kevin Day <toasty en dragondata.com>
Date: Sat, Apr 23, 2011 at 3:09 PM
Subject: World of Warcraft may begin using IPv6 on Tuesday
To: NANOG list <nanog en nanog.org>

For those that don't know, World of Warcraft is currently the largest
online role playing game, with somewhere over 12 million subscribers.

Version 4.1 of the game is expected to be released this Tuesday, which
will be automatically pushed to all clients. The current Beta version
of 4.1 has full IPv6 support. In the beta, it's automatically enabled
if you have native IPv6 (non-6to4, non-Teredo). While Blizzard has
been pretty silent about this, barring a last minute revert or delay
of this patch, there are suddenly going to be a bunch more users that
can potentially use IPv6. And these users are the type who are going
to be especially sensitive to latency, jitter and packet loss, since
this is a real-time game platform.

For those of you with Help Desks who have to support users like this,
the associated setting in the game's Options menu is apparently called
"Enable IPv6 when available". It's apparently grayed out if you do not
have IPv6 at all, unchecked by default if you are on 6to4 or Teredo,
and checked by default if you are on native v6. The tooltip says:
"Enables the use of IPv6, the technology behind the next-generation
Internet. Requires IPv6 connectivity to the internet. Checking this
box without IPv6 connectivity may prevent you from playing WoW."

Anyone from Activision/Blizzard who would like to chime in with more details? :)

-- Kevin

Carlos M. Martinez-Cagnazzo

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